I'm starting out with learning C# and GDI+; and was trying to come up with ways of implementing mouseclick movement for a game. The method I came up with is below.
Would welcome any suggestions for making it better.
I've got a bad version of this algorithm working, bad because my graphic object which i'm trying to move to where i clicked the mouse, still doesn't move in a straight line to the final x,y position
I realise i could do this easier with XNA and vectors, but i'm just obsessed at this point since...